Sailboat Challenge
Design a limited-time event that focuses on amplified engagement in short sessions.
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Achieve an ARPU (Average revenue per User) lift of 20% in 1-2 days duration.
Did we achieve this target?
Project Overview
Roles Played
UX Designer
Duration
Tools Used
Functional Collaboration
Game Design
Concept Art
Product Management
Animation
Developer
QA
Process Overview
Player Study
Player Challenges
Information Architecture
Conceptualization
Full Feature Flow
Competitor Analysis
User Stories
Edge Cases & Scenarios
Wireframes
Usability Testing
User Persona
Task Flows
Moodboarding
Mockups
Hand - off Document
Player Study
I initiated Research with the study and analysis of our game's player base behavior, such as time spent playing our game each day, number of sessions players play each day, time spent for each session, etc.
And a glimpse of what I found out...
50%
Players spend more than
10 mins a day
25%
Players spend more than
30 mins a day
70%
Players play less than
2 times a day
8 mins
Average Session duration
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Player Study Insights
Create a recurring event that will motivate the players through competition-fueled sessions and keep them engaged for longer session lengths.
Feature Concept
Play
Sailboat Challenge Race
Start Next
Sailboat Challenge Race
Play WoZ Magic Magic Levels to finish
Race Goal before others
Win
Rewards
Competitor Research
I identified, studied, and deconstructed the primary and secondary competitor game features with the same or similar mechanics as the Sailboat Challenge.
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Analysed what worked and what didn't work for each competitor.
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Identified Usability issues and opportunities.
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Personas
Player Challenges
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Game fatigue or burnout due to extended gameplay periods
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Poor internet connection might affect the competition
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Lack of interest in competition
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Lack of clear instructions
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Difficulty understanding mission objectives
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Limited booster availability
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Busy schedule
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Disinterest in playing for extended periods of time
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Lack of motivation to compete - when rewards are not exciting enough
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Poor user interface design